"use strict";
cc._RF.push(module, '16fce9lOkpA7a2vuhmMkDMZ', 'GameModelTest');
// Script/UnitTest/GameModelTest.js

"use strict";

cc.Class({
  "extends": cc.Component,
  properties: {// foo: {
    //    default: null,      // The default value will be used only when the component attaching
    //                           to a node for the first time
    //    url: cc.Texture2D,  // optional, default is typeof default
    //    serializable: true, // optional, default is true
    //    visible: true,      // optional, default is true
    //    displayName: 'Foo', // optional
    //    readonly: false,    // optional, default is false
    // },
    // ...
  } // use this for initialization
  // onLoad: function () {
  //     var gameModel = new GameModel();
  //     gameModel.init();
  //     gameModel.printInfo();
  //     for(var i = 1;i<=9;i++){
  //         for(var j = 1;j<=9;j++){
  //             console.log(gameModel.checkPoint(i,j).join(" ,"));
  //         }
  //     }
  // },
  // called every frame, uncomment this function to activate update callback
  // update: function (dt) {
  // },

});

cc._RF.pop();